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Dev diary

Development update: new pixel art, combat and a shared world in testing

By Nikolas Balogh ·

Gameplay screenshot: Knight in combat with the new pixel-art effects

A complete pixel-art overhaul

Every tile, character, monster and effect is now original pixel art drawn by code from a single palette, with day/night lighting, weather and a rebuilt Greenhaven Village.

Real combat rules

Damage, cooldowns, experience, levels and loot now come from one central set of rules with automated tests. Animations only play after the game confirms an action happened.

Shared world in testing

A dedicated server keeps one authoritative world: two signed-in players can see each other, move and fight the same monster, and reconnect without losing progress. It is not publicly hosted yet.

What's next

Public hosting for the online world comes first. PvP, parties, guilds and trading are not yet built and have no date. Learn more on the game page.

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